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The Red Weight

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Devlog

  • Introducing Time And Space
    May 29, 2026 by alsakin
    I spent a lot of time on the world building of "The Red Weight." There's a whole backstory, map of Mars, characters, timelines, etc. I did not want this to go to waste, and want to lean in as much as... Continue reading
  • How I Voice The Red Weight With AI
    May 23, 2026 by alsakin
    (At the time of writing some of the voice in the demo is very flat or not using the accent correctly. Working on that in the upcoming update) Every line of narration, every line of dialogue, every spo... Continue reading
  • On using AI for the project
    May 16, 2026 by alsakin
    1
    itch.io's disclosure system lets me tag exactly which parts are AI-assisted, and I've opted into all of them. I know an AI-assisted game makes some people wince. I have found that AI tools can do more... Continue reading
  • Building a more open world in the game
    May 09, 2026 by alsakin
    I have begun experimenting with making the game more of an open world. Primarily by allowing the player to move between locations and not just fast travel. I've added about 50 more locations which I a... Continue reading
  • The Red Thirst
    April 23, 2026 by alsakin
    The drill sang its old song — a low, grinding moan that Nabil Mostafa had stopped hearing three years ago, the same way you stop hearing your own heartbeat. He pulled his keffiyeh tighter around his... Continue reading
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